commit 38b4c9d891c862d6678aa319b431f3e4cc23ff75
parent 3c81880178bc6b444995beaad2d7f716fc40f834
Author: Brian C. Lane <bcl@brianlane.com>
Date: Sun, 10 Nov 2019 16:25:14 -0800
Slow down the frame rate
Diffstat:
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/main.go b/main.go
@@ -213,8 +213,8 @@ func (g *LifeGame) UpdateCell(x, y int, erase bool) {
g.renderer.Present()
}
-// NextTic executes the next screen of the game
-func (g *LifeGame) NextTic() {
+// NextFrame executes the next screen of the game
+func (g *LifeGame) NextFrame() {
if g.pause {
return
}
@@ -244,6 +244,7 @@ func (g *LifeGame) NextTic() {
// Run executes the main loop of the game
// it handles user input and updating the display at the selected update rate
func (g *LifeGame) Run() {
+ fpsTime := sdl.GetTicks()
g.Draw()
running := true
@@ -270,7 +271,10 @@ func (g *LifeGame) Run() {
}
}
}
- g.NextTic()
+ if sdl.GetTicks() > fpsTime+(1000/fps) {
+ g.NextFrame()
+ fpsTime = sdl.GetTicks()
+ }
}
}